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101 dalmatians escape from devil manor game
101 dalmatians escape from devil manor game











101 dalmatians escape from devil manor game

  • Developer's Foresight: At certain points, the game can tell if you've done something.
  • He wishes there was a photo of Cruella on it, dead center.
  • Dartboard of Hate: Discussed when Patches examines a dartboard.
  • Instead, Patches and Whizzer are the only ones to escape the house, and at the end, Roger and Anita buy the mansion and move into it.
  • Covers Always Lie: The box art and manual imply that you'll be leading the entire pack of puppies out of the mansion at some point.
  • Continue Your Mission, Dammit!: Whizzer will often tell you to keep moving if you keep clicking on something.
  • Similarly, Patches was originally named "Patch" in the original 1961 film.
  • Adaptation Name Change: Much like in the Original Novel, Live Action Film, and animated series, Roger's last name (given in the newspapers) in the game is "Dearly" rather than "Radcliffe".
  • Adaptation Dye-Job: Patches has white ears rather than black.
  • Adaptation Distillation: While it's based on the 1996 live-action film, the designs of the characters, including Cruella, Horace, and Jasper, are all taken from the 1961 animated adaptation.
  • Especially noticeable since Horace and Jasper's truck is hand-drawn.
  • 2D Visuals, 3D Effects: Cruella's car in the late-game cutscenes.
  • 101 dalmatians escape from devil manor game

    In an interesting twist, the perspective of each still shot of the mansion is shown at a very low camera angle called "Puppyvision", in reference to what a dog would see if they actually were in the house.ġ01 Dalmatians: Escape from DeVil Manor provides examples of: The game is shot in prerendered CG, with hand-drawn cels of the characters moving about them.













    101 dalmatians escape from devil manor game