
Developer's Foresight: At certain points, the game can tell if you've done something. He wishes there was a photo of Cruella on it, dead center. Dartboard of Hate: Discussed when Patches examines a dartboard. Instead, Patches and Whizzer are the only ones to escape the house, and at the end, Roger and Anita buy the mansion and move into it. Covers Always Lie: The box art and manual imply that you'll be leading the entire pack of puppies out of the mansion at some point. Continue Your Mission, Dammit!: Whizzer will often tell you to keep moving if you keep clicking on something. Similarly, Patches was originally named "Patch" in the original 1961 film. Adaptation Name Change: Much like in the Original Novel, Live Action Film, and animated series, Roger's last name (given in the newspapers) in the game is "Dearly" rather than "Radcliffe". Adaptation Dye-Job: Patches has white ears rather than black. Adaptation Distillation: While it's based on the 1996 live-action film, the designs of the characters, including Cruella, Horace, and Jasper, are all taken from the 1961 animated adaptation. Especially noticeable since Horace and Jasper's truck is hand-drawn. 2D Visuals, 3D Effects: Cruella's car in the late-game cutscenes.
In an interesting twist, the perspective of each still shot of the mansion is shown at a very low camera angle called "Puppyvision", in reference to what a dog would see if they actually were in the house.ġ01 Dalmatians: Escape from DeVil Manor provides examples of: The game is shot in prerendered CG, with hand-drawn cels of the characters moving about them.